Clap your hands in a cathedral. Sound hits every surface - stone walls, marble floor, vaulted ceiling - and bounces back thousands of times. Those reflections blur together into a wash of sound that fades slowly. That wash is reverb.
The first reflections arrive quickly - they have bounced off the nearest walls. These early reflections tell your brain the size and shape of the space. After that, reflections pile up so densely they merge into a smooth tail that decays over time.
Record a room's response to a single sharp click - a balloon pop, a starter pistol. That recording captures everything about the room's acoustics. It is called an impulse response. You can apply it to any sound using convolution. The machine below generates a synthetic impulse response from random noise shaped by a decay curve.
The sharp spike on the left is the original sound. Everything after it is reflections - dense, chaotic, fading to silence. A short tail means a small, absorbent room. A long tail means a large, reflective space.
The shape of the decay tells you the size of the space. A cupboard's reverb dies almost instantly. A cathedral's reverb lingers for seconds.
Size - how large the virtual room is. A small size (0.2 s) sounds like a cupboard. A large size (4--5 s) sounds like a cathedral. The tail stretches out as the room grows.
Decay - how fast the reflections die out. Low decay = hard surfaces (marble, glass, concrete) that ring for ages. High decay = soft surfaces (carpet, curtains, foam) that swallow reflections quickly.
Mix - balance between dry signal and wet reverb. At 0% you hear only dry. At 100% you hear only reverb. In practice, 20--40% gives a natural sense of space without drowning the original.
Turn on the arpeggiator with the reverb. Each note leaves a trail of reflections that blends into the next. Slower arps with long reverb tails create ambient washes. Faster arps with short reverb create a shimmering texture.
Spring reverb - vibrates a metal spring inside guitar amps. Twangy, splashy sound.
Plate reverb - vibrates a large metal sheet. Smooth and bright, beloved in studios since the 1950s.
Algorithmic reverb - computes reflections mathematically in real time.
Convolution reverb - uses recorded impulse responses from real spaces. This machine uses a synthetic version of that technique.
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