21 lessons 3 bonus machines

Learn sound with examples.

A set of playable browser machines that teach sound, pitch, waveforms, filters, envelopes, delay, reverb, rhythm, and synthesis. Press play, move the sliders, hear the difference.

Best on headphones or speakers. Start with low volume - some machines can get loud. Every tool runs in the browser.

Bonus machines

Standalone instruments beyond the lessons.

Glossary

Attack, Decay, Sustain, Release - the four stages of a volume envelope.

Additive synthesisSubtractive vs Additive

Building a sound by layering sine waves. The opposite of subtractive synthesis.

AliasingBitcrush

Inharmonic distortion artefacts caused by a sample rate too low to represent a frequency.

AmplitudeSound

The height of a wave - how far air pressure swings from normal. Higher amplitude = louder.

ArpeggiationArpeggiation

Playing the notes of a chord one at a time in sequence. An arpeggiator automates this at a set rate.

AttackEnvelopes

Time for a sound to rise from silence to peak after a note triggers. Short = punchy; long = slow fade-in.

Bit depthBitcrush

Bits used per audio sample. Lower bit depth = coarser values = quantisation noise and grit.

BitcrusherBitcrush

Effect that reduces bit depth and sample rate for a lo-fi, crunchy texture.

Beats per minute - the tempo. 120 BPM is a common dance tempo.

In FM synthesis, the oscillator whose pitch you hear. Its frequency is altered by the modulator.

ClippingSaturation

When a signal exceeds its maximum level and gets cut flat. Hard clipping is harsh; soft clipping is warm.

CompressorCompression

Automatically reduces loud parts relative to quiet ones, tightening dynamic range.

Cutoff frequencyFilters

Where a filter starts cutting. Lower = darker; higher = brighter.

dB / DecibelSound

Unit for loudness. A logarithmic scale - +10 dB sounds roughly twice as loud.

Time for a sound to fall from peak to sustain level after the attack.

DelayDelay

Records audio and plays it back after a set time, creating an echo. Feedback repeats it.

How hard a signal is pushed into a saturation stage. More drive = more harmonic grit.

DuckingSidechain

When one sound dips in volume each time another plays. Driven by sidechain compression.

EnvelopeEnvelopes

How a parameter changes over time in response to a note. See also: ADSR.

FeedbackDelay

Routing a delay's output back to its input. High feedback = long repeating tail.

FilterFilters

Removes or reduces frequency ranges. Low-pass keeps bass; high-pass keeps treble; band-pass lets a slice through.

FM synthesisFM Synthesis

Using one oscillator to rapidly vary another's pitch, creating complex metallic timbres.

FrequencyPitch

Vibrations per second (Hz). Higher = higher pitch. Concert A = 440 Hz.

FundamentalHarmonics

The lowest, dominant frequency in a sound - what we perceive as its pitch.

A tiny audio fragment (10–200 ms) used as the building block of granular synthesis.

Granular synthesisGranular

Layering many tiny audio grains to create textures from smooth clouds to glitchy stutters.

HarmonicHarmonics

A frequency that is a whole-number multiple of the fundamental. Their mix determines timbre.

Hz / HertzPitch

Unit of frequency - cycles per second. Humans hear ~20 Hz to 20,000 Hz.

IntervalScales

Distance in pitch between two notes. A semitone is the smallest; an octave is 12 semitones.

Low Frequency Oscillator - runs below audible range to periodically vary other parameters.

A compressor with a very high ratio - a hard ceiling the signal cannot exceed.

Low-pass filterFilters

Passes low frequencies, cuts high ones above the cutoff. The most common filter in synthesis.

Major scaleScales

A 7-note scale with a bright, stable quality. C major uses only the white piano keys.

Minor scaleScales

A 7-note scale with a darker, more tense quality than the major scale.

ModulationModulation

Varying a parameter over time using an LFO or envelope. Pitch → vibrato; volume → tremolo.

Modulation indexFM Synthesis

In FM, how far the modulator pushes the carrier's frequency. High index = complex tones.

ModulatorFM Synthesis

In FM synthesis, the oscillator that modifies the carrier's frequency rather than being heard directly.

OctavePitch

A doubling of frequency. A4 = 440 Hz; one octave up = 880 Hz.

OperatorFM Synthesis

One oscillator unit in an FM synth, acting as either carrier or modulator.

OscillatorWaveforms

Repeats a waveform at a set frequency - the core sound source in a synthesiser.

OvertoneHarmonics

Any harmonic above the fundamental. Overtones give instruments their distinctive character.

Positioning a sound left or right in the stereo field.

Pentatonic scaleScales

A 5-note scale where all notes feel consonant together. Hard to play a wrong note.

PitchPitch

Perceived highness or lowness of a sound, determined by its frequency.

PolyrhythmRhythm

Two rhythms with different cycle lengths running at the same time, creating complex grooves.

Pre-delayReverb

Short gap before reverb begins - simulates time for sound to reach the walls.

QuantisationBitcrush

Rounding samples to the nearest bit value. Low bit depth = coarse rounding = audible noise.

How much a compressor reduces signal above the threshold. 4:1 means 4 dB in → 1 dB out.

ReleaseEnvelopes

Time for a sound to fade to silence after a note is released.

ResonanceFilters

Boost at the filter cutoff - creates a peak or ringing quality. Also called Q.

ReverbReverb

Simulation of sound bouncing in a space. Adds depth and size.

Sample rateBitcrush

Samples captured per second. CD = 44,100 Hz. Lower rates cut highs and add aliasing.

SaturationSaturation

Gentle clipping that adds harmonic warmth. Modelled on driven tape and valves.

Sawtooth waveWaveforms

Ramp-shaped waveform rich in harmonics - bright and buzzy. Ideal for leads and bass.

ScaleScales

A defined set of notes that form the harmonic vocabulary for a piece of music.

SemitoneScales

The smallest interval in Western music - one piano key, one guitar fret. 12 per octave.

SidechainSidechain

Using one signal to control the compression of another - the classic kick-ducking-bass technique.

Sine waveWaveforms

The purest waveform - a single frequency, no harmonics. All other waves are combinations of sines.

Square waveWaveforms

Alternates sharply between two values - hollow, nasal tone. Contains only odd harmonics.

Subtractive synthesisSubtractive vs Additive

Starting with a harmonically rich waveform and filtering frequencies out - the analogue synthesis paradigm.

SustainEnvelopes

The level held while a note is held down, after attack and decay. A level, not a time.

ThresholdCompression

Level above which a compressor acts. Below it: signal passes unchanged.

TimbreHarmonics

The tonal colour of a sound - what makes a violin sound different from a flute at the same pitch.

TremoloModulation

LFO modulating volume to create a wavering loudness effect.

Triangle waveWaveforms

Zigzag waveform - softer than square, with only odd harmonics at low amplitude.

VibratoModulation

LFO modulating pitch for a slight wobble - used expressively in singing and strings.

VolumeSound

Perceived loudness - related to amplitude, but shaped by how our ears weight frequencies.

WaveformWaveforms

The shape of a repeating wave. Determines harmonic content and tonal character.

Wet / DryDelay

Balance between processed (wet) and original (dry) signal. Blend for taste.

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Last updated 01 April 2026 00:02:07 IST