A set of playable browser machines that teach sound, pitch, waveforms, filters, envelopes, delay, reverb, rhythm, and synthesis. Press play, move the sliders, hear the difference.
What sound is, how pitch works, loudness, and why waveform shape matters.
Scales, modulation, arpeggiation, filters, envelopes, compression, and saturation.
Delay, reverb, drums, sidechain, granular, FM, and the final mixing workflow.
Standalone instruments beyond the lessons.
Attack, Decay, Sustain, Release - the four stages of a volume envelope.
Building a sound by layering sine waves. The opposite of subtractive synthesis.
Inharmonic distortion artefacts caused by a sample rate too low to represent a frequency.
The height of a wave - how far air pressure swings from normal. Higher amplitude = louder.
Playing the notes of a chord one at a time in sequence. An arpeggiator automates this at a set rate.
Time for a sound to rise from silence to peak after a note triggers. Short = punchy; long = slow fade-in.
Bits used per audio sample. Lower bit depth = coarser values = quantisation noise and grit.
Effect that reduces bit depth and sample rate for a lo-fi, crunchy texture.
Beats per minute - the tempo. 120 BPM is a common dance tempo.
In FM synthesis, the oscillator whose pitch you hear. Its frequency is altered by the modulator.
When a signal exceeds its maximum level and gets cut flat. Hard clipping is harsh; soft clipping is warm.
Automatically reduces loud parts relative to quiet ones, tightening dynamic range.
Where a filter starts cutting. Lower = darker; higher = brighter.
Unit for loudness. A logarithmic scale - +10 dB sounds roughly twice as loud.
Time for a sound to fall from peak to sustain level after the attack.
Records audio and plays it back after a set time, creating an echo. Feedback repeats it.
How hard a signal is pushed into a saturation stage. More drive = more harmonic grit.
When one sound dips in volume each time another plays. Driven by sidechain compression.
How a parameter changes over time in response to a note. See also: ADSR.
Routing a delay's output back to its input. High feedback = long repeating tail.
Removes or reduces frequency ranges. Low-pass keeps bass; high-pass keeps treble; band-pass lets a slice through.
Using one oscillator to rapidly vary another's pitch, creating complex metallic timbres.
Vibrations per second (Hz). Higher = higher pitch. Concert A = 440 Hz.
The lowest, dominant frequency in a sound - what we perceive as its pitch.
A tiny audio fragment (10–200 ms) used as the building block of granular synthesis.
Layering many tiny audio grains to create textures from smooth clouds to glitchy stutters.
A frequency that is a whole-number multiple of the fundamental. Their mix determines timbre.
Unit of frequency - cycles per second. Humans hear ~20 Hz to 20,000 Hz.
Distance in pitch between two notes. A semitone is the smallest; an octave is 12 semitones.
Low Frequency Oscillator - runs below audible range to periodically vary other parameters.
A compressor with a very high ratio - a hard ceiling the signal cannot exceed.
Passes low frequencies, cuts high ones above the cutoff. The most common filter in synthesis.
A 7-note scale with a bright, stable quality. C major uses only the white piano keys.
A 7-note scale with a darker, more tense quality than the major scale.
Varying a parameter over time using an LFO or envelope. Pitch → vibrato; volume → tremolo.
In FM, how far the modulator pushes the carrier's frequency. High index = complex tones.
In FM synthesis, the oscillator that modifies the carrier's frequency rather than being heard directly.
A doubling of frequency. A4 = 440 Hz; one octave up = 880 Hz.
One oscillator unit in an FM synth, acting as either carrier or modulator.
Repeats a waveform at a set frequency - the core sound source in a synthesiser.
Any harmonic above the fundamental. Overtones give instruments their distinctive character.
Positioning a sound left or right in the stereo field.
A 5-note scale where all notes feel consonant together. Hard to play a wrong note.
Perceived highness or lowness of a sound, determined by its frequency.
Two rhythms with different cycle lengths running at the same time, creating complex grooves.
Short gap before reverb begins - simulates time for sound to reach the walls.
Rounding samples to the nearest bit value. Low bit depth = coarse rounding = audible noise.
How much a compressor reduces signal above the threshold. 4:1 means 4 dB in → 1 dB out.
Time for a sound to fade to silence after a note is released.
Boost at the filter cutoff - creates a peak or ringing quality. Also called Q.
Simulation of sound bouncing in a space. Adds depth and size.
Samples captured per second. CD = 44,100 Hz. Lower rates cut highs and add aliasing.
Gentle clipping that adds harmonic warmth. Modelled on driven tape and valves.
Ramp-shaped waveform rich in harmonics - bright and buzzy. Ideal for leads and bass.
A defined set of notes that form the harmonic vocabulary for a piece of music.
The smallest interval in Western music - one piano key, one guitar fret. 12 per octave.
Using one signal to control the compression of another - the classic kick-ducking-bass technique.
The purest waveform - a single frequency, no harmonics. All other waves are combinations of sines.
Alternates sharply between two values - hollow, nasal tone. Contains only odd harmonics.
Starting with a harmonically rich waveform and filtering frequencies out - the analogue synthesis paradigm.
The level held while a note is held down, after attack and decay. A level, not a time.
Level above which a compressor acts. Below it: signal passes unchanged.
The tonal colour of a sound - what makes a violin sound different from a flute at the same pitch.
LFO modulating volume to create a wavering loudness effect.
Zigzag waveform - softer than square, with only odd harmonics at low amplitude.
LFO modulating pitch for a slight wobble - used expressively in singing and strings.
Perceived loudness - related to amplitude, but shaped by how our ears weight frequencies.
The shape of a repeating wave. Determines harmonic content and tonal character.
Balance between processed (wet) and original (dry) signal. Blend for taste.
No matches.
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Last updated 01 April 2026 00:02:07 IST